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The European project entitled Training SEN teachers to use robotics for fostering STEAM and develop computational thinking – RoboSTEAMSEN was written and coordinated by the project applicant University of Leon (Spain) in cooperation with Pixel, also supporting the coordination of the planning process. The project was funded by the Erasmus+ Programme, KA2 – Cooperation Partnerships in School Education. The RoboSTEAMSEM aims at providing teachers of students with intellectual or developmental disabilities with methodologies and tools for fostering STEAM by using Robotics and Active Learning Methodologies.

Funding Programme

Erasmus+ Programme, KA2 – Cooperation Partnerships in School Education

Theme

Inclusion and Diversity, Others, STEM

Target group

Higher Education, School Education


Project Reference

2023-1-ES01-KA220-SCH-000155379

Date

01-10-2023 | 30-09-2025

Role of Pixel

Technical Coordinator

Project Details

Project Title

SEN teachers to use robotics for fostering STEAM and develop computational thinking

Context

Our current society demands professionals with XXI century skills. STEAM disciplines have shown to be especially relevant to facilitate their acquisition. However in such disciplines inclusion of students with intellectual or developmental disabilities (IDD) is very difficult. RoboSTEAMSEN aims to support educational processes by providing teachers of students with IDD, with methodologies and tools for fostering STEAM by using Robotics and Active Learning Methodologies.

Objectives

 The project main aim is addressed by:
- Understanding disabled students needs and adapting robotics and active learning methodologies to their different disabilities;
- Defining training programs for teachers so they can make adaptations to personalize the learning of students with IDD;
- Developing a community of practice supported by a technological ecosystem to provide a meeting point for teachers and decision makers about how to succeed in STEAM Education for IDD students.

Activities

The following activities will be implemented:
• A taxonomy for classifying resources addressed to students with IDD;
• A user model to personalize learning paths;
• Resources and courses for teachers;
• Workshop models to spread the results beyond the project;
• A technological ecosystem to support a community of practice in the topic.

Target Group

The project is addressed to:
- Teacher dealing with students with IDD
- Students with IDD
- Decision makers
- Caretakers and parents

Results

The main project deliverables are:
• A database of tools and resources to provide the knowledge to facilitate adapting robotics and active learning methodologies for different IDD
• An online course to be carried out in other institutions beyond the partnership that can be useful for training teachers from the associated partners
• A Community of Practice to spread the result and be able to maintain it after the project is finished

Applicant

Partners